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Rubens Maximus
Rubens Maximus
Art Director - Game Artist & 2D Animator
Montreal, Canada

Summary

I have been working In the Video Game industry as 2D and 3D Artist for 8 years. Discovered an overwhelming passion for the creative process. Constantly aiming for problem-solving, connecting the dots and discovering new ways to strike meaning and emotion in peoples hearts and minds. Today I run forward, hungry, seeking new challenges and broader ways to express my creativity. That is my passion.

- Art Director
- Narrative Writer
- Matte Painting & Digital Painting
- 2D Frame-by-frame animation
- Storyboard & Concept art
- Team Management

Skills

2D Frame by Frame AnimationWriting2D ArtMatte PaintingSome 3D

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
PaintTool SAI
PaintTool SAI
ZBrush
ZBrush
3ds Max
3ds Max
TopoGun
TopoGun

Reel

Productions

    • Mobile Game
      What's Your Story?™
    • Year
      2017
    • Role
      Senior 2D Artist
    • Company
      Ludia Inc.
    • Mobile Game
      CSI: Hidden Crimes®
    • Year
      2014
    • Role
      Freelance Matte Painting Artist
    • Company
      Longtail Studios
    • Video Game
      Forgotten Kingdoms: The Ruby Ring
    • Year
      2015
    • Role
      Senior Matte Paint Artist
    • Company
      Vast Studios Inc.
    • Video Game
      Dark Canvas: A Murder Exposed
    • Year
      2015
    • Role
      Senior Matte Paint Artist
    • Company
      Vast Studios Inc.
    • Video Game
      Nightfall Mysteries: Haunted by the Past
    • Year
      2015
    • Role
      Senior Matte Paint Artist
    • Company
      Vast Studios Inc.
    • Video Game
      Forgotten Kingdoms: Dream of Ruin
    • Year
      2014
    • Role
      Senior Matte Paint Artist
    • Company
      Vast Studios Inc.
    • Mobile Game
      Dark Canvas: Blood and Stone
    • Year
      2013
    • Role
      Senior Matte Paint Artist
    • Company
      Vast Studios Inc.
    • Mobile Game
      Dark Canvas: A Brush with Death
    • Year
      2012
    • Role
      Matte Painting Artist
    • Company
      Vast Studios Inc.
    • Video Game
      Rollers of the Realm®
    • Year
      2014
    • Role
      Lead Artist
    • Company
      Phantom Compass
    • TV Production
      Space Janitors®
    • Year
      2012
    • Role
      3D Modeler + Concept artist
    • Company
      Space Mop

Experience

  • Co-Founder - Art Director - Writer at Mercenage
    Montreal, Canada
    May 2018 - Present

    ❖ Writing & Art Director:

    Managing the vision and creative direction when it comes to the universe of our games. Making sure narrative, atmosphere, art, and animations are working together in harmony. in order to immerse our players into the story. So we can deliver believable, intense experiences throughout your journey.

    - Y-ed mind charts and design documents that give depth and complexity to each character.

    - Narrative writing

    - Art Direction and design documentation

    ❖ Frame-by-frame Animation (*together with animator)

    ❖ Concept Art

    ❖ Environment Art

    ❖ Character Art

  • Senior 2D Game Artist at Ludia
    Montreal, Canada
    October 2017 - March 2018

    ❖ Background Development for Ludia’s IP What’s Your Story:

    Included drawing backgrounds assets, drawing scenarios for many of the IPs.

    ❖ Responsible for developing the team:

    Made tutorials for the artists and coached employees. Helped them grow as artists.

    ❖ Made pitch for acquiring new IPs:

    Did art mockup pitches to gain rights to Ghostbusters and Orange is The New Black.

  • Senior Matte Painting Artist at Vast Studios
    Toronto, Canada
    April 2012 - September 2015

    Working as Matte Painting & 2D artist our team developed best sellers games for PC and mobile devices.

    ❖ With Vast Studios I worked creating background scenarios in a number of different games IPs.

    ❖ Mastered ‘matte painting’ techniques, texturing and lighting in Photoshop.

    ❖ Concept art

    ❖ Matte Painting

    ❖ CG Painting

    ❖ 2D Lighting

    ❖ Revision of in-house & outsourced art

  • Freelance Matte Painting Artist at Longtail Studios
    Torornto, Canada
    May 2014 - August 2014

    Game Title: CSI: Hidden Crimes®

    Publisher: Ubisoft®

    Worked with Longtail Studios on this great Ubisoft title CSI: Hidden CrimesTM as background artist.

    ❖ Used my Matte Painting experience to generate striking and immersive crime scenes.

    ❖ Backgrounds were done in only 3 - 4 days maximum. Not a challenge after Vast Studios 2 days scenes.

    Game website: www.ubisoft.com/en-GB/game/csi-hidden-crimes/

    Company website: www.longtailstudios.com

  • Lead Artist at Phantom Compass
    Torornto, Canada
    December 2011 - April 2012

    Game Title: Rollers of the Realm®

    Publisher: Atlus®

    ❖ With this very experienced team I worked on the awards winning title Rollers of the Realm

    ❖ My position was of Lead Artist, where I worked helping bring the vision of the game to life.

    ❖ Modeled enemy characters

    ❖ Concept Art

    ❖ Scenario modeling and blocking

    ❖ Art Direction

    Game website: www.rollersoftherealm.com

    Company website: www.phantomcompass.com

  • 3D Modeler + Concept artist at Space Mop
    Toronto, Canada
    January 2012 - April 2012

    Show Title: Space Janitors®

    ❖ Had a blast making spacecrafts for this amazing Star Wars satire entitled Space Janitors.

    ❖ Joined a great VFX team, worked concepting, modeling and texturing a spacecraft fighter.

    Show website: http://www.spacejanitors.com/

    Company website: http://www.spacemop.com/

  • Contract Game Artist at Centre for Development of Open Technology (CDOT)
    Toronto, Canada
    August 2011 - November 2011

    Game Title: Dragon Breeder®

    Publisher: Spongelab®

    ❖ Worked as the solo artist for the educational online game, Dragon Breeder.

    ❖ 2D, 3D character and scenario design

    ❖ Storyboards and game flow charts

    ❖ Concept Art

    ❖ Tileable Environments

    ❖ Assets design

    ❖ UI Design

    ❖ Dragons hereditary traits

    Company website: cdot.senecacollege.ca

    Client website: www.spongelab.com

  • Character Concept Art, Story board, Animation at Magic Movie Produções
    Rio de Janeiro, Brazil
    October 2009 - March 2010

    Show Title: Ozne®

    Magic Movie Produções is established in Rio de Janeiro, Brazil. It produces video material for television, film, mobile and Internet. Here I worked on Ozne®, a TV animation show.

    ❖ Charatcer and props concept artist

    ❖ 3D keyframe animatior

  • Workshop Coordinator at Anima Mundi Animation Festival
    Rio de Janeiro, Brazil
    July 2008 - January 2010

    International Animation Festival of Brazil and the biggest in South America. It occurs annually in the cities of Rio de Janeiro and São Paulo with the duration of two weeks.

    ❖ Work as instructor teaching "stop-motion animation" and "clay modeling" for the festival's audience.

    Company website: www.animamundi.com.br/en/