I have been working In the Video Game industry as 2D and 3D Artist for 8 years. Discovered an overwhelming passion for the creative process. Constantly aiming for problem-solving, connecting the dots and discovering new ways to strike meaning and emotion in peoples hearts and minds. Today I run forward, hungry, seeking new challenges and broader ways to express my creativity. That is my passion.
- Art Director
- Narrative Writer
- Matte Painting & Digital Painting
- 2D Frame-by-frame animation
- Storyboard & Concept art
- Team Management
❖ Writing & Art Director:
Managing the vision and creative direction when it comes to the universe of our games. Making sure narrative, atmosphere, art, and animations are working together in harmony. in order to immerse our players into the story. So we can deliver believable, intense experiences throughout your journey.
- Y-ed mind charts and design documents that give depth and complexity to each character.
- Narrative writing
- Art Direction and design documentation
❖ Frame-by-frame Animation (*together with animator)
❖ Concept Art
❖ Environment Art
❖ Character Art
❖ Background Development for Ludia’s IP What’s Your Story:
Included drawing backgrounds assets, drawing scenarios for many of the IPs.
❖ Responsible for developing the team:
Made tutorials for the artists and coached employees. Helped them grow as artists.
❖ Made pitch for acquiring new IPs:
Did art mockup pitches to gain rights to Ghostbusters and Orange is The New Black.
Working as Matte Painting & 2D artist our team developed best sellers games for PC and mobile devices.
❖ With Vast Studios I worked creating background scenarios in a number of different games IPs.
❖ Mastered ‘matte painting’ techniques, texturing and lighting in Photoshop.
❖ Concept art
❖ Matte Painting
❖ CG Painting
❖ 2D Lighting
❖ Revision of in-house & outsourced art
Game Title: CSI: Hidden Crimes®
Publisher: Ubisoft®
Worked with Longtail Studios on this great Ubisoft title CSI: Hidden CrimesTM as background artist.
❖ Used my Matte Painting experience to generate striking and immersive crime scenes.
❖ Backgrounds were done in only 3 - 4 days maximum. Not a challenge after Vast Studios 2 days scenes.
Game website: www.ubisoft.com/en-GB/game/csi-hidden-crimes/
Company website: www.longtailstudios.com
Game Title: Rollers of the Realm®
Publisher: Atlus®
❖ With this very experienced team I worked on the awards winning title Rollers of the Realm
❖ My position was of Lead Artist, where I worked helping bring the vision of the game to life.
❖ Modeled enemy characters
❖ Concept Art
❖ Scenario modeling and blocking
❖ Art Direction
Game website: www.rollersoftherealm.com
Company website: www.phantomcompass.com
Show Title: Space Janitors®
❖ Had a blast making spacecrafts for this amazing Star Wars satire entitled Space Janitors.
❖ Joined a great VFX team, worked concepting, modeling and texturing a spacecraft fighter.
Show website: http://www.spacejanitors.com/
Company website: http://www.spacemop.com/
Game Title: Dragon Breeder®
Publisher: Spongelab®
❖ Worked as the solo artist for the educational online game, Dragon Breeder.
❖ 2D, 3D character and scenario design
❖ Storyboards and game flow charts
❖ Concept Art
❖ Tileable Environments
❖ Assets design
❖ UI Design
❖ Dragons hereditary traits
Company website: cdot.senecacollege.ca
Client website: www.spongelab.com
Show Title: Ozne®
Magic Movie Produções is established in Rio de Janeiro, Brazil. It produces video material for television, film, mobile and Internet. Here I worked on Ozne®, a TV animation show.
❖ Charatcer and props concept artist
❖ 3D keyframe animatior
International Animation Festival of Brazil and the biggest in South America. It occurs annually in the cities of Rio de Janeiro and São Paulo with the duration of two weeks.
❖ Work as instructor teaching "stop-motion animation" and "clay modeling" for the festival's audience.
Company website: www.animamundi.com.br/en/