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Seneca College 3D - 2011

Seneca College 3D - 2010 to 2011:

❖ Organic and inorganic modeling for games. (3Ds Max, Z-Brush)
❖ Texturing, Normals maps generation and editing.
❖ Animation.
❖ Level art in UT3 and UDK engine.
❖ Modular and tileable modeling,texturing.
❖ Lighting, rendering and real time shader setup.

Shotgun

Shotgun